Age of empires 2 hd patch 4.3 - Free Download
News Discussion login home register help rules Hop to: Total War Heaven Napoleon: GB Heaven Total War: You are not logged in. Please Login or Register. The African Kingdoms and Patch 4. Challenge friends with four additional civilizations, new units, ships and technologies. Fight your way through the African continent with four campaigns and obliterate your opponents with a fresh batch of units under your command!
Can you hold your ground against the scrambled kingdoms of Iberia? In the early 8th century, Tariq ibn Ziyad prepares to lead an army of Berbers and Arabs across the sea to Iberia, enthralling his troops with promises of wealth and glory.
Will their might be enough to defeat the fearsome infantry of the Visigoths and bring the banners of war to the powerful Merovingian kingdom lying beyond the Pyrenees? Their success-or failure-lies in your hands. The once great Ghana empire has fallen and West Africa is in turmoil. Sumanguru, King of the Sosso, is poised to forge a new empire.
Said to possess a magical instrument that guarantees victory, he has led his Sosso warriors to conquer old Ghana and a small Mandinkan kingdom called Mali. Can Sundjata, the crippled prince of Mali, defy the odds, defeat Sumanguru, and become the most powerful ruler of West Africa?
On the fringes of Europe, the Portuguese manage a meager and unsure existence, hardened by centuries of war against the Moors and rival Christian kingdoms. Now, daring explorers have returned from India and given Portugal hope of glories and wealth unachievable in the Old World. Can you lead a Portuguese armada to the East and forge an empire that spans three continents and two oceans?
A new world awaits! The beautiful princess Yodit has a promising future at the Aksumite court. But when her jealous nephew accuses her of theft, Yodit is forced to flee her home country. Witness how exile shaped this fallen princess into a mighty queen.
For centuries the story of Yodit's vengeance would invoke fear in the hearts of all Ethiopians. View the patchnotes here. As always, feel free to share your thoughts and discuss below. On a side note, now that the game has been released, I can be a lot more forthcoming with answers to your questions.
Feel free to fire away with your questions I reserve the right to use discretion with which questions I can answer and I'll be glad to answer as best I can! I'm sure other folks on the team will be watching and answering as well Storm on the Steppe Galderton Hill RP Proud member of Stormwind Studios "Cattle die, kindred die, every man is mortal: But the good name never dies of one who has done well. All civs from near-east become to indians except indians themselves.
Game pause doesnt worked in single player. Multiple clicks on a unit generate an error. I also see that the sails for the Mediterranean and Eastern European civs have also been updated, nice touch. The African buildset is just simply outstanding. GuardianReborn Squire posted I'm curious, in regards to no longer being able to scroll while the game is paused, is this an intended feature change? Knaber Squire posted Can you add the possibility to convert scenarios into upper version.
I understand that "downgrade" can cause problem, but upgrade from forgotten to africa? It would very useful, thanks. Hunyadi Squire posted Played with the Portuguese for a bit and noticed right away that the villager vocalizations especially the females need to be corrected. Certain phrases are way too quiet. Also they don't always vocalize when clicked on.
Also, thanks alot for the tip Icons , will defenently do that [This message has been edited by Knaber edited I liked all of them. After all the hype, It stood up to my expectations, and they weren't low! I haven't played all the campaigns yet but I'm enjoying it so far Now, just do some polishing here and there and you can make this expansion really complete! The Lion and Crocodile also need some improvements size, posture, animation.
Also - Magyar Huszar These units stand out when compared to the wonderful work done on the rest of the new units. And the new buildings, which are masterpiece!
The Rise of Rome - HD resolution, HD quality interface graphics, hundreds of bug fixes, new gameplay options and many other enhancements. What's the issue with Magyar Huszar? First after I entered the grey city and demolished few buildings there, Second when building farms in second try. Like the zebra, it's animations aren't smooth, it looks like there are missing frames. There are important things that I want to. Kallehagen Squire posted P here you go: I'm stoped for Moding.
Indeed, also the Lion has very short legs and it looks like he is running in mud the rest of his legs are below the ground.
Wild Elephant is a Boar replacement, so the size is intended, the animations are the same as the Elephant Archer, except for the running. No, they are not, the EA animations are also not perfect but much better its body is properly affected by each step, while the Gaia Elephant is "sliding".
Compare it to the original War Elephant, it looks completely out of place. You shouldn't ignore the size of the animal, when it's already included in the game as other units even AOE1 got this right, despite being much less proportional. As for food amount, IMHO Gaia Elephants could be less on the map with more food, instead of replicating the old system again and again. AOM is a very good example of animal "abundance", different animals with different food amount.
It's a different unit that doesn't fit. Looks like a Civ3 unit I'm not even sure if it isn't, it's from the old FE mod. Another disappointment was the lack of proper testing, the patch broke too many things again, this doesn't look very professional, more like a pre-release.
Fortunately, the hot fix solved some problems, but others still remain. I know it's probably because you had to do a lot of things in a short time so it's MS's fault for pressing you or not hiring more people , but still.
All this would have been OK if it was a free mod, but it's normal for users to expect more from an official expansion. Especially when it delivered so much good content in other aspects civilizations, buildings, campaigns, etc. Bala Arizalu Squire posted Please check your email. On a bright note the buildings and terrain look absolutely brilliant! I think I heard something about quicksand during the launch stream, but I don't remember what was said ChaosLynx Squire posted Does anyone else have this problem?
Doesn't do anything except prevent building. This was always the case in The Conquerors and wasn't changed in FE either. There's simply no sound set for attacking galleons in the data. It's very hard to play without it.
From the ashes the Phoenix has arisen ChaosLynx Squire posted That sounds like something the AK devs should have probably thought of fixing, with all the hotfixes and patches. It's not a very urgent problem, it's just weird and bothering. Still, if this one could be included in a recent fix it would be neat.
AoKHD has horrendous pathfinding when compared to the original game, and it's not something that can really be patched. The original code was just deleted for some unfathomable reason. I used the CD, he used HD. My off grid placement of thousands of objects causes zero pathfinding issues. He did the same thing, and the result is pretty crippling.
It's crazy how many weird little issues we just got used to over 15 years. He's the president TC needs, and possibly also the one it deserves. Microsoft owns the CD version as well, and the code is in that version, so it isn't lost. But skybox made the choice to delete that code from the game and replace it with a clearly inferior version. I hope I am wrong, but I sincerely doubt that microsoft or the guys working for them are going to make that a high enough priority to change.
Age of Empires II HD: Patch 4.3 Released
My computer doesn't have internet, so I download it through my other computer and transfer it with a flash drive, but there was no corruption. Starting in June , the compatibility patch also includes some files from patch 3. I have more bugs for refix: Will their might be enough to defeat the fearsome infantry of the Visigoths and bring the banners of war to the powerful Merovingian kingdom lying beyond the Pyrenees? This patch fixes the drawbacks of isolating communities, and allows us all to now play together as we had originally hoped for. Microsoft owns the CD version as well, and the code is in that version, so it isn't lost.
Age of Empires II HD Patch 5.4 is now live!
Does this support Forgotten Empires? Text rendering has been improved and combined into a single pass down from 5. Mitchel View Profile View Posts. Knaber Squire posted I have more bugs for refix: Command inputs now feel responsive when entered quickly. This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts.
Age of Empires II HD
I also see that the sails for the Mediterranean and Eastern European civs have also been updated, nice touch. Can you hold your ground against the scrambled kingdoms of Iberia? Huge thanks to all users who supported and continue to support this patch in any way! I hope I am wrong, but I sincerely doubt that microsoft or the guys working for them are going to make that a high enough priority to change. Campaign Difficulty setting is now saved correctly. Players can also use the minus - key at the start of their text to create a negative filter. Yeah, that's really not an expansion problem I'd imagine. Last edited by mmmcheesywaffles ; 13 Aug,